This video is a game walk-through showcasing the audio assets I created for this game.
This video shows how I came up with the sounds and how I edited them in Pro Tools.
This is a project I have been working on this month for my Project and Portfolio II class. The object of this project is to create audio assets for a video game called Graveyard. I created and mixed the sounds such as the ambiance you hear in the background, the footsteps of the character, the whispers you hear from the graves to the fire pits throughout the game. I used tools such as equalizers to adjust the frequencies, reverb to give them more of an echo type sound, and the Time Compression Expansion tool to stretch out some audio for an eerie effect.
I have been working with Pro Tools and Wwise the last couple of months to create, edit, and implement audio assets for video games. There is so much that goes into creating unique sounds for games. Wwise is the program we have been using to import our processed assets into the game. It is imperative to make sure each sound is named correctly or you will not hear the sound in the game. You can see how the assets below were named in the game. I learned a lot of different ways to edit sounds in Pro Tools in the last couple of months. Things like topping and tailing assets so there is no popping or clicking at the beginning of the sounds. Then a natural-sounding fade out at the end. Another fun process I learned was the reverse reverb technique. This creates a sort of a ghostly echo build up before words are spoken. You can hear this effect in the game walkthrough video when the character walks up to the Orb. You hear a ghostly voice saying "Please set us free".
SFX_Pickup_Activate
My idea for this sound was to have a main opening sound then a whooshing sound as the light beams up. At the end of the sound, I went with a click sound and added reverb to give it an echo. Layering it this way gave it more of a fuller sound.

VOX_Whispers_Loop
I recorded a few whispers for this loop. I layered them and reversed one of the layers to mix it up. I then time-stretched another layer to give it an ethereal sound. This sound also has a fade in as you get closer and fades out as you walk away.

SFX_Orb_Loop
The middle of the Orb has some swirling item so I decided to use the sound of water draining from a shower tub to give a swirling watery sound. I layered in a couple of whisper sounds and time-shifted them for a different effect for the souls inside. I manipulated a rumbling sound with a time shift to add that ominous humming sound.

SFX_Energy_Loop
I used the sound of my car's engine running then used the time expansion tool to muffle the sound. A Phaser effect was added to give it a breathing sound. It looked like the object was electrified so I layered in some crackling sounds from a water bottle by crushing it slowly.


